Stalking, harassment, intentional baits, and personal attacks: will strictly not be tolerated. ![]() Relevance: All posted content must be directly related to the Anno series.ĭuplicate content: Before posting, ensure that it has not been posted recently (one month).Ĭommunity creations: While community creations are greatly encouraged, posts made with the primary purpose of advertising social media, video channels, Discord servers etc. A lot of decisions making is explained and the different steps will be taken up one by one in the mini-series.This subreddit is all about the video game series Anno. A first glance ~ a video about making moneyĪ base setup and walk-trough video, working the tiers, until the first investors are settled. Let me guide you slowly through the spiderweb to avert and be prepared for crisis like this in this mini-blog series. So, a cascade of events is not an utopia in a game session. ![]() Meanwhile, AI are still around, the pirates are and not to forget if you make your people unhappy, they will riot and you have less crisis response units in hospitals, fire stations and police stations. In the above crisis example, you can see, the economy in the Anno 1800 is very complicated spiderweb. ![]() Which made it possible to take steps to restore the situation towards the pre-crisis conditions and continue the game safely, away from bankruptcy. This resulted in a restored healthy balance and which made it possible to start resolving the issues leading up to this crisis, while also repairing the damage from mass selling assets and disrupting supply lines.ĭue to my mass-upgrades of artisans into engineers to force myself into more income, I could build a bank, which was a big relieve for my troubles, also, with lamps now coming in and electricity around, I could steamroll into investors by skipping the luxury goods required by engineers. To keep essential chains running smoothly, while also saving money, I paused some non essential supply chains.īy taking all these steps I saved up on “service costs” for ships and non-essential supply chains, removed instant buys from trade-routes and island depots, while generating income from the current population. To battle this I sold all quest ships, ordered a few new SOTL on my harbors to sell, sold Windows and Concrete, deleted all trade-routes that were doing buys from AI and then sold the ships from those trade routes, and started upgrading all houses that I could without loosing essential supply chains.Īlso, I released all ‘blocked but stocked’ items from the market stocks into my population and lastly I removed all buy-orders from the harbors. These combined investments, extra taxation and loss of income ran my money into a negative spiral at lighting speed. Which are all expensive investments on their own, while they have a immediate high upkeep cost.ĭue to upgrading artisan houses to create a workforce for all these buildings, and upgrading workers to keep the artisan workforce on the same level, I ran out of RUM!, while I discovered another island was running out of BEER! Of-course, with more people in the Engineers tier, my royal taxes were going up. While doing so, I started investing in buildings for engineers commuter piers, an oil harbor, depots, oil fields, lamps. When upgrading into Engineers, I decided to buy Fur coats by trade-route from two AI players, since I have no New World session in my current game. The Crisis Growing from Artisans into Engineers When things go wrong, you have some time left to fix your mistake. Try not to operate on the edge of your income level, try to have a buffer. In your game you should build an economy spearheaded to an income that is resilient over time. These blogs together will give insight in the diverse interconnected aspects in Anno 1800 related to making money. Since you never can see any part of the web on its own. ![]() To showcase them all, I will upload several video shorts, put in separate blogs, with all kind of examples with relationships of game mechanics as part of this spiderweb. To put all these explanations in a single blog, would result in an unending wall of words. With a lot of decisions and mechanics that influence the result of the income per tick shown in your economy panel. The economical result within a game session of Anno 1800, is the result of a buildup of a very interconnected world, a spiderweb.
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